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Please Don't Feed Me
Please Don't Feed Me

Please Don't Feed Me is a strategic deck-building roguelike where you force-feed a man pineapples while managing risky food combos to avoid vomit disasters!

Please Don't Feed Me - A Strategic Deck-Building Roguelike

Game Overview

Please Don't Feed Me is a bizarre yet charming deck-building roguelike with surprising strategic depth. Your mission? Force-feed an unlucky man until he can swallow four pineapples! Manage your food deck, balance risk versus reward, and avoid triggering catastrophic vomit explosions that reset your progress.

Core Gameplay Mechanics

1. Fridge Deck Building

  • Start each run with basic food items that form your initial deck
  • Earn money to purchase:
    • New food types (cheese, fries, pineapples, etc.)
    • Fridge upgrades (increased capacity, special effects)
    • Synergy-enhancing combinations

2. Daily Feeding Routine

Each day consists of:

  1. Drawing random foods from your fridge
  2. Placing them on feeding trays
  3. Watching the consequences unfold
  4. Managing the day's risk/reward balance

3. Food Types & Effects

Food CategoryEffectRisk Level
Cash FoodsEarn money for upgradesLow
Fat FoodsIncrease stomach capacityMedium
Neutral FoodsSafe stomach fillersNone
Binge! FoodsPowerful effectsVery High

4. Critical Binge! System

  • The game's signature risk mechanic
  • Drawing too many Binge! foods triggers:
    • Immediate vomiting
    • Day reset
    • Lost progress
  • Creates blackjack-style tension

Strategic Elements

Pineapple Victory Condition

To win, you must successfully feed:

  1. Four pineapples total
  2. Before time runs out
  3. Requires careful planning of:
    • Stomach capacity (via Fat Foods)
    • Economic stability
    • Risk management

Upgrade Paths

Smart players invest in:

  • Early tray slot expansions
  • Balanced food combinations
  • Gradual Binge! item incorporation
  • Economic stability before pineapple attempts

Game Features

Roguelike Elements

  • Permadeath mechanics
  • Procedural generation
  • Short, repeatable sessions (2-5 minutes)
  • Multiple viable strategies

Unique Personality

  • Dark humor aesthetic
  • Simple but deep gameplay loop
  • Satisfying risk/reward balance
  • "One more try" addictiveness

Developer Notes

  • Created by Greg Games in 72 hours
  • Shares universe with "Get Yoked: Extreme Bodybuilding"
  • Some animations intentionally simple
  • Future updates planned for QoL improvements

Beginner Tips

  1. Focus on stable income first
  2. Build fat capacity gradually
  3. Avoid Binge! items until comfortable
  4. Early tray slots > fancy foods
  5. Learn food synergies through experimentation

FAQ

Q: How long does a full run take?
A: Typically 5-15 minutes depending on strategy.

Q: Is there meta-progression?
A: Yes, permanent unlocks become available.

Q: Why pineapples?
A: They're heavy, expensive, and thematically perfect for the absurd premise.

Q: Best early food combos?
A: Cheese + salad for balanced fat/income, mushrooms for safe filling.

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